Be it known that at some point in the near future I plan to bloviate on the concept of the prospectus and its coming revival in new and unexpected transmedia formats. Consider this a prospectus. I’m so meta.
The smallest book
November 13, 2009It was a delight to welcome the writer Steven Johnson to Leeds last week and to hear first person some of the themes in his book, the Invention of Air. We were, I think, doubly fortunate to hear Steven just a day after his appearance alongside Brian Eno at the ICA. It’s worth listening to the audio from the event, right to the questions at the end, where the pair responded to Matt Jones’ challenge: how would you write a minimum book?
It chimed with some stuff I’ve been wondering about lately, such as how the emergence of the web on devices smaller than a paperback could change the medium of the book itself. It certainly seems as if the publishing industry could be about to go through the kind of transformation that has beset the music business in the past decade.
And just as some of the greatest beneficiaries of the music revolution were the unsigned “long tail” artists, so I think the place to look first might be in the world of self-published, small books, pamphlets, chapbooks, and the like. These seem in a way to be more suited to the new mobile media than the big set-piece hardbacks like Johnson’s inestimable canon.
Ivor Cutler’s unique works apart, the foremost examples of the art must be the 16-page pocket books published by the late JL Carr under the Quince Tree Press imprint.
The Hyperjoy of Hypertext
September 7, 2009In my ramble through the possibilities of Mobile Gothic, Ruskin’s fifth quality of Gothic – Rigidity or Obstinacy – was the hardest to express. It may not be all of Christopher Alexander’s qwan, but it’s certainly an important part of it.
At the time I wrote:
“The articulation of the parts of the mobile user experience is a key to its success, which is why we talk a lot about flow, about seamless user experience, but it often sounds vapid. Ruskin reminds us that there should be angles, there should be tension and change as we move from one mode to another.”
The angles, the angles, it’s all in the angles. It’s all in the angle brackets. Because at the heart of Mobile Gothic is hypertext.
And at the heart of hypertext is, well, text.
Let’s pause for a moment to remember just how amazing text is. Read the rest of this entry »
Mobile Gothic: a flight of fancy
August 4, 2009I’ve always found it strange that Eric S. Raymond chose the cathedral as his metaphor for closed development in free software, because the construction of our great medieval cathedrals must have been a very open process.
Passing peasants were doubtless discouraged from picking up a chisel to hack at the nearest stone, but Gothic buildings like York Minster and Strasbourg Cathedral were certainly the work of many hands, over many generations – not generations of software but generations of people. They were in very public beta for longer than Google News.
And so in chronicling the exciting changes we’re about to see in the mobile user experience it seems appropriate to turn to John Ruskin, Victorian art critic, social theorist, and owner of a magnificent beard.
Mobile bookmarking the old-fashioned way
May 7, 2009I’m on the bus, checking my RSS feeds with Bloglines Mobile.
I see a couple of links I might want for later. The obvious thing would be to bookmark them on Delicious. But that’s not an option using the mobile versions of many sites in Opera Mini.
So I reach for the nearest scrap of paper, my bus ticket, and scribble some reminders.
Paper wraps phone again, and as an experience it’s hard to beat.
Minimum requirements:
- downtime for catching up on RSS
- mobile phone, with browser
- paper ticketing, without advertising on the back
- web search to find the links later
Possible extension:
- Location-based mobile bookmarking by bus stop:
Update 21/05/2009: Location-based mobile bookmark #2
Play Small: why mobile challenges designers to make a better web
October 6, 2008In a single Noisy Decent Graphics post, Ben Terrett effortlessly segues between my two preoccupations of the moment – agonised middle-class parenting, and the superiority of mobile web over fixed. How could I resist?
“City kids are not like country kids”, he notes, “… the space available to play is smaller… so they learn to play smaller.” (Whereupon I’m reminded of Christopher Alexander’s delightful Child Cave pattern.) For designers, the resulting constraints can be a Good Thing. We all need to Play Small…
“One thing that really brings home Play Small to me is iPhone web pages.
“Most people would assume that a mobile web page is a compromise. Not as good or as rich as the main page. The thing is, more and more I’m finding I like the mobile pages better than the main pages.
“Stripped of all superfluous content and navigation, devoid of over elobarate graphics, they’re like raw ‘what I came here for’ in one handy pocket sized rectangle.”
Absolutely. The mobile web tends to make for better design, and the small surface display is just one of the reasons.
Design for the PC-based web has been rendered flabby not just by growing screen size, but also the assumption of fast, always-on broadband. This assumption enables two kinds of impositions on the user.
First, with less worry about filesizes, people pack an almost limitless number of links, graphics and styles onto a single page. Can’t decide which of your site’s functions to prioritise? Why not include all 19 of them equally! Above the fold! Can’t fit it all in? Make it dynamic to expand and shrink stuff in new and confusing ways.
Second, since pages appear almost instantaneously, we fall into the trap of assuming that any additional clicks cost nothing of the user’s time. Who cares if they take a few blind alleys? That’s why there’s a back button.
The cost, of course, is in the increased cognitive load. Website owners that work like this are abdicating their responsibility to think through a problem fully. They are offloading the work of understanding onto their users.
Ben’s “‘what I came here for’ in one handy pocket sized rectangle” speaks of the reverse, of care taken and thought for the user. The most popular page on the web also bears this out: earlier this year, Google applied a “one in, one out” rule to the 28 words on its classic homepage.
Which brings me on to another reason that the mobile web has the potential to generate better designs: mobile forces an increased focus on the context of use.
It is too easy in the fixed web world for us to assume that we and our users inhabit the same environment. Maybe this happens because desktop and laptop computers are at once the tools we use to specify the online experience, and the appliances on which our users will interact with the results.
In contrast, mobile experiences are defined by their external environments as much as by their internal functionality. And in considering the environment we also end up considering our users as different from ourselves, and hopefully better understanding their needs and priorities as a result.
In Paper, Scissors, Phone I suggested getting real with sketches and mobile prototyping as a way to further sharpen this focus on target users and contexts.
Ben concludes with a beguiling extrapolation of credit crunch chic:
“Make no mistake, we’re currently leaving the era of Baroque brands and moving into a new period of austerity in communication. And as we move towards Depression 2.0 maybe Play Small will become a vital tool for all designers across all forms of media.”
The “austere” bit worries me though, because well-thought-out design doesn’t always have to look like a bank statement (though that’s the noble aesthetic of Dopplr, which earns a special mention in Ben Terrett’s post for being so well designed on the PC that even mobile cannot improve it).
I’m reminded of a video I saw of an iPhone user comparing the full web and made-for-mobile versions of a social networking site. Unlike Ben, he preferred the full version on his phone. He felt the mobile version was “limited”. And as he talked to the researcher’s camera, his fingers danced across the touchscreen. This user so clearly relished the panning and zooming and the satisfying gravitational bounce as he hit on the edges of the page. The made-for-mobile page – one long screen-wide galley of content – was functionally superior but it had much less “bounce” than the full website. It was too austere.
I really hope that a fitter, more fitting web will follow from the widespread adoption of mobile multimedia, and that doesn’t mean there’s no room for delight. Though the space may be small, it can still be a great place for play.
Update 18/10/2010: Stacey Higginbotham on GigaOm tells how “mobile connectivity sets developers free” - Stop Cramming the Mobile Web Into the PC Box
Brushed chrome – the story of Google’s browser in comic book form
September 2, 2008What a stroke of genius to commission Scott McCloud to tell the story of Google’s new web browser, Chrome, in comic form.
McCloud’s own books have communicated his enthusiasm for the past, present and future of comics themselves. Now his fluid, conversational style perfectly captures the diverse passions of project team members – passions that gel together to create a finished (well OK, it’s Google, so it must be beta) product.
The Chrome comic is packed with exhibits in support of Google’s claim to have started from scratch with the browser, to “design something based on the needs of today’s web applications and today’s users”. Among them, four in particular struck a chord with me:
The PC and the browser are always on, which has implications for memory usage and management. The fragmentation problem created by current browsers “grows all day, as the lifetime of the browser extends.” “Have you tried turning it off and on again” is no longer an acceptable IT helpdesk solution.
The homepage is dead (long live the new tab!) Web users rely less and less on a single web page as their starting point, instead developing a habit of checking a handful of different sites whenever they go to the browser. Google’s nine-thumbnail “new tab” page is a neat response to the way we now use the web.
Some things are best forgotten. With all this personalisation, Google of all service providers must be ultra-aware of users’ privacy concerns. McCloud diplomatically chooses “Want to keep a surprise gift a secret” as the, ehem, discrete scenario to illustrate their solution to this user requirement.
Mobile is already starting to make the deskbound web a better place. Software engineer Darin Fisher is quoted: “We also knew there was a team at Google working on Android and we asked them, ‘Why did you guys use Webkit?’” So when it came to something as fundamental as the choice of a rendering engine, in a company self-proclaimed to “live on the Internet”, it turned out to be the mobile team that had the inside track. I’ve long believed that the PC-based web experience has lots to gain from applying some of the discipline of mobile.
… and finally a nostalgic aside: seeing Scott McCloud’s technical explanation of the principles behind Chrome reminded me of Donald Alcock’s delightfully hand-drawn and lettered “Illustrating Basic” which helped me get to grips with my BBC Micro as a boy. I’m determined my own Cbeebies-generation children should also have some exposure to programming languages, and make periodic attempts to divert them from iPlayer and AdventureQuest to Scratch!
The mobile web: today, asparagus; tomorrow, the world
July 26, 2008Carlo Longino on Mobhappy and Tarek Abu-Esber at Mobile Messaging 2.0 both asked this week “When Will The Mobile Web Be Mass Market?” – a question prompted by the declaration from Nielsen Mobile that we’ve now reached critical mass. According to Nielsen, 12.9% of the UK population used the mobile internet in Q1 2008.
Now obviously I’m biased but I reckon many marketers would trade their grandmothers for a piece of a product touching one in eight consumers less than 10 years on from launch. Only by comparison to its Brobdingnagian parents, mobile telephony and fixed internet, could the mobile web be described as small. It has every chance of meeting then exceeding their growth in the future.
But while we debate the vagueries of what it means to be mass market, I thought it worth pointing out one small but very real notch on the new arrival’s height chart. At 12.9%, more Britons now use the mobile internet than eat asparagus (12.4%, apparently). And it won’t even make your wee smell funny, I promise.
In the future, people will think it strange…
May 25, 2008… that the internet was ever tethered to wall sockets and floor boxes.
Now obviously the participants in a Mobile Internet Portal Strategies conference are a self-selecting bunch of enthusiasts, but last week there was a distinct sense of confidence that our moment has arrived.
People who’ve spent the best part of a decade expounding the unique benefits of the mobile internet – ubiquity, identity, location, authentication, micro-billing and so on – only to be met with blank looks from their fixed net counterparts, now see the prospect of mass adoption just around the corner.
Some even go so far as to say that the fixed web we know today will come to be seen as an historical anomaly. Why “optimise” for home and office, Windows and Mac, IE and Firefox – such a narrow subset of contexts, computing devices and browsers – when there’s a whole big wide world out there? Some evidence here.
Thanks once again to Ludo for providing a cautionary image to illustrate this post. Satisfyingly, I realised this picture of my son using our home PC was taken on my mobile phone and uploaded to Flickr using Shozu – paper wraps stone!
Updates 29/05/2008:
Update 25/02/2009: An all-time fave quote from Tomi Ahonen’s Communities Dominate post – “the “picture radio” (television) was not the same as radio; so too the “mobile internet” is NOT the same as the real PC based legacy internet.”
The five senses of web browsing
August 4, 2006Chris Heathcote’s post on Antimarthastewartisation got me all misty eyed at the thought of printers’ ink and white spirit, then I came across Matt Webb’s fascinating Making Senses presentation.
And that got me thinking that, actually, there is quite a lot of real sense experience bound up with surfing the web, only somehow we blot it out and focus on the bits and bytes to the exclusion of everything else.
Here’s my top five sense experiences of the web:
Sight: the sunlight reflected in the screen. Makes me squint, but reminds me there’s a real world outside my Windows®.
Sound: the quiet whirr of the fan – a subtle indication that the hard disk’s been busy.
Touch: the warmth of my Compaq Tablet PC – it must be the world’s slowest laptop but on a cold winter’s day it makes a great hot water bottle.
Taste: Sandwiches – absent-mindedly dropping crumbs into the keyboard while surfing on a lunchbreak.
Smell: the scent of electrical burning that tells me the laptop’s been on too long. Time to switch off.
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